12/29/2023 0 Comments Wargame red dragon infantry deck![]() Granatomet further add to the good firepower available to Czech supporting arms, with automatic grenade launcher fire support infantry. For providing fire support to infantry units, the Vydra II is an excellent option - its autocannon is even better than that which is found on some BMP 2 vehicles, due to better range, and has excellent suppression capabilities and can shred enemy helicopters. Motostrelci get an excellent OT-62 Vydra II IFV, with a 30mm autocannon for only 15 points. But the result of this poor transport choice is that Czechoslovak shock infantry cost more than other factions who get 10 point wheeled vehicles – or at least they don't have the firepower available to their East German counterparts, who get a similar 14.5mm armed vehicle, at the same cost, but with better armor and a machine gun with twice the accuracy. Still, it is something, and there are occasional instances where it is useful – and when it is free, there isn't much reason not to have it. In some cases it can even be a negative, as it opening fire leads to the vehicle being targeted and killed. The Malyutka does something to buff up an ATGM line, but with dismal accuracy,slow speed, only 2,450 meter range, and only 13 AP accuracy, the Malyutka is one of the worst ATGMs in the game. Even with the poor Malyutka ATGM added on in the OT-64C – which costs nothing more and costs nothing in availability, so it doesn't hurt to add it - 15 points is without doubt overpriced. Furthermore, it only has 1 armor on all sides, making it very vulnerable to being destroyed and killing all the troops within. But its accuracy is terrible, at only 10% when stationary and 5% on the move, and the ammo capacity poor, and the rate of fire only mediocre. The OT-64 is a wheeled transport which costs 15 points, and has a 14.5mm machine gun which at least gets 1 AP, meaning that at close range with AP scaling (+1 AP for every 175 meters closer to the target) it can do a surprising amount of damage to enemy vehicles. Worse is the shock infantry, who get the choice of either only helicopters, or the Czechoslovak OT-64. The problems with Czechoslovak infantry are linked to their poor transport options Motostrelci, the basic 10 point infantry, do not get a very good 5 point transport – while it has 2 frontal armor and is amphibious, it has only a 7.62mm machine gun instead of at least a 12.7mm machine gun, and only has one - putting it far behind some newer transports such as the Israeli Zelda with 3 machine guns. Its Lenka Pecnota light infantry are good, if unexceptional, with enough firepower to kill off enemy light vehicles. The shock infantry are clones of the superb East German Mot-Schutzen. It has decent 10 point regular infantry, equipped with assault rifles, a better version of the American LAW anti-tank weapon with better AP (15) and accuracy, and which still retains the excellent 20 rounds per minute fire. ![]() Czechoslovakia's infantry is a mixed bag. ![]() Nations with normal infantry that is perceived as bad - such as the United States – have to compensate elsewhere. Infantry is the bread and butter of any army. The following is a guide about what units to use for it, and what strategies work. It might not be as good as the new DLC fare like Yugoslavia or Finland, but playing and winning as Czechoslovakia is satisfying, in knowing that you took a nation which is often overlooked and brought it to victory. An availability bonus of 30% is helpful as well in light of some unique bonuses it grants from some Czech units. This is part of what makes Czechoslovakia unique - in that alone of the non-DLC minor nations on Redfor, it is capable of being played alone as a general deck, and not in a coalition.Czechoslovakia has an answer for almost everything – if not always the best answer - and has a capability for almost any need, with admittedly a few major exceptions. Of course, this only goes so far - but nevertheless in some ways Czechoslovakia is sort of a low tech America. Czechoslovakia is like the Americans focused on defensive actions, with a proliferation of ATGM vehicles and infantry. If I was to compare it to one faction, then it might be to the Americans - the two are jack of all trades, with a sprinkling of "weird" or "gimicky" units on top of the rest of the army which is rather standard, although for the Czechs these are not necessarily expensive high tech ones. What about Czechoslovakia? Is there something beyond just the endless stream of puns that one makes when playing them? "Czech this unit out!" or "We cannot be czeched!" are fun but only go so far.
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